Yakamaru will be the boss 2 of the Liberation of Mazcab raid, which can have the possibility of having... View more
Yakamaru will be the boss 2 of the Liberation of Mazcab raid, which can have the possibility of having up to 10 players in an encounter. Although the fight itself contain a variety of mechanics and segments that require cooperation for players to work together, with some practice and communication between your teammates, it can become a quite enjoyable and easy boss fight.
This guide will cover the fundamental mechanics of Yakamaru and give you some tactics, tricks and tips that can help you to get your first kill and then go on to more. As this is a mechanically challenging group battle with a lengthy guide, it’s divided into smaller sections (all linked in The Table of Contents) to facilitate navigation
To find out what the roles are, and what each does, go to Roles at Yakamaru.
For more information about Yakamaru’s tactics and pool mechanics, see Auto Attacks, Special Attacks and Pool Mechanics.
Go to the Fight Overview for a short description of the fight. Fight Phases for more details.
When fighting Yakamaru, you won’t see Yakamaru move much and he’ll be bouncing between the pools when his health deteriorates. The room will be made up of pools that will indicate an era when Yakamaru begins to use a different set of attacking strategies and capabilities. There will be a total of five phases you must complete to get through, and take almost 5,600,000 damage.
Yamakaru will only be playing with players that are within the 20×20-square-meter radius of the zone, and it won’t be attacking with any kind of Melee attacks as it will only be using Magic moves when within the Melee distance. If you travel the distance of just a few tiles, you’ll begin to get attacked with Ranged instead, which will involve tentacles emerging from the ground. It is possible to counter this by using Devotion and Debilitate in the battle to deal less damage.
If you’re focusing as an DPS player, then ensure that you’re at a Prayer range from it. Moreover, because the precision of the boss is exceptionally high, you can prepare ahead with the aid of top defensive gear. Yes, there are a number of attacks that may be missed, but it doesn’t that the next attack will, so always stay focused. If you’re characterizing your player as a tank, then make sure you have the best defensive equipment you can, and take it on in melee range to ensure that you get positive results.
Refusing the Battle
If you feel that you’ve had enough and that you’re in danger, then you are able to leave the fight. In the meantime, a message appear on your chat box stating the reason why Yakamaru considers you to be an insufferable coward. The messages will differ depending on the circumstance that you’re in. The message displayed is ‘Yakamaru is not happy with your cowardiceand will throw dangerous projectiles in your direction in a bid to make you fearful!’. It could result in an injury of up to 2,000 the character. The only way you’ll be able to exit the fight is to exit the group in which you’re by asking for the head of your group do this.
Roles of the Team
It is possible to assume several roles while fighting Yakamaru. For instance the Base Tank is the primary attack for the boss and is the one who deals the most injury to teammates. You may also opt to become the Poison Tank which dispenses Yakamaru’s poison towards the end of each pool , and then reflects the poison back. There’s no need to worry as the person who plays the role of support assists the Poison Tank after the boss has been poisoned by the Poison Tank. Then there’s the North Tank who inflicts damage to the boss, and the Shark Tank that shows its full potential in the mirage stage.
If you’re ready to take on DPS take on Yakamara using everything you’ve got Do not worry about the damage you inflict, as you should only be focused on making your rotations in a proper manner. For the shark pool, head towards the north end of the tendril to stay clear of the majority of damage caused by sharks. You can also cut it up. For the sand pool concentrate on freeing members that are trapped with the hand to prevent massive casualties. For the beautiful pool, you can use stun abilities to prevent effects that can be detrimental to magic specs and melee.
If you’re going to go in the direction of Poison Tank, your role is to grab the poison from the end of each pool and reflecting it back at Yakamara. If you opt for the Support role, then you’ll be required to help with the Poison Tank once he/she has successfully refracted it back to the boss.
If you’re willing to go to Sand Tank, you must be able to work the same way like the Base Tank at the time that the mirage phase begins. If you don’t wish to become a tank in this phase then you could turn into an actual DPS and fulfil the pool’s duties. This is a great way to help the DPS players once they’ve finished with the tendrils and sharks.
If you’re willing to go with Shark Tank, you must concentrate the attention of mirages towards you and away from the DPS. There’s no need to tank here, which means you’re free to go all-in to inflict as much harm that you are able to. While you’re at it, the Stun DPS will be focusing on the amazing pool when it appears.